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This is an archived project. Repository and other project resources are read-only.
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Georg Andersen
STM-SeriousGame
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53a40ce5b4a9e6f2b8f04a9326acf7e3c8c02b2e
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Branches
2
QuickMathSpawner
main
default
protected
2 results
Begin with the selected commit
Created with Raphaël 2.2.0
22
Jun
21
18
2
1
29
May
28
18
update
main
main
updated the color of the crosshair
fixed QuickMath not updating hud
Update Weapon.cs
main menu update
fixed Reflex game not changing difficulty
updated Quickmath difficulty size
Merge branch 'main' of https://github.com/Ganderse/STM-Game
updated canvas scale quickmath
removed balloon animations
Merge branch 'main' of https://github.com/Ganderse/STM-Game
added openscad text models
updated Quick Math traget hits
Merge branch 'main' of https://github.com/Ganderse/STM-Game
main menu
fixed question ending
quickmath ending test location
changed target assets + added sounds
restored correct values
added quickmaths ending
added ending
fixed GameHud
QuickMath logic done
Merge pull request #1 from Ganderse/QuickMathSpawner
Question appears
QuickMathSpawner
QuickMathSpawner
answers appear
target spawns
WIP QuickMathSpawner
background main menu update
Target spawn position improved
added sound + mainmenu update
fixed player falling over
update
?
updated
Update GameHud.cs
fixed. doubled Target script +(random stuff)
Adaptivity done
Targets, with alive checker
Score + Timer
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