Commit 08d26058 authored by Nicolas Richard Walter Boeckh's avatar Nicolas Richard Walter Boeckh 💬

Merge branch '4.0.0' into 'master'

4.0.0

See merge request !1
parents 8264e7f9 111853cb
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\ No newline at end of file
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\ No newline at end of file
# Collection of thoughts and general development process
## [0.0.3] - current
## [0.0.6] - Ongoing
## COVID
## [0.0.5] - 18/03/2020
Barebones API setup in `Node.js + Express + CORS` environment.
## [0.0.4] - 13/03/2020
Receive data server side, store in `PostGreSQL` database.
Server is at `129.194.69.37` (UNIGE internal).
### [0.0.4] Sanity and Sanitation
Add incremental backup to database. Add trimestrial maintenance (after 6 months data, clone 3 first months to other table, purge from primary table, API table routing). Also decentralized backup (independant infrastructure concerns).
## [0.0.3] - 08/03/2020
Build upon data to transmit to the server, then implement post request to transmit data every minute if possible, also not exceed a certain amount, also also cache data.
......@@ -13,12 +31,12 @@ Build upon data to transmit to the server, then implement post request to transm
The idea for BLE is to use Platform specific code, ie `Platform channels`...
| Platform Specific | Cross OS |
| ---------------------------- | ----------------------------:|
| Stay Alive ✅ | Scan environment ✅ |
| | Scan named MAC addresses ✅ |
| | Connect to device ✅ |
| Get Battery level ✅ | Read data stream ✅ |
| Platform Specific | Cross OS |
| ------------------------------- | ----------------------------:|
| Stay Alive ✅ (Android only) | Scan environment ✅ |
| | Scan named MAC addresses ✅ |
| | Connect to device ✅ |
| Get Battery level ✅ | Read data stream ✅ |
Testing procedure for background will include the backup system as well (ie. writing to files).
......@@ -46,19 +64,19 @@ Use instances of Stream, gotten from the betterment of my understanding of strea
This is a tricky one.
Sadly, because Apple doesn't care about it's users, we will only be able to support devices running `iOS >= 7.X` (100% of iPad 1, 1.5% of iPad 2, 100% of iPhone 3GS, 8.3% of iPhone 4 and 100% of iPod Touch 4 ~= 0.1% of the ecosystem, allegedly, although the iPhone 4 is barely 7 years old).
We will only be able to support devices running `iOS >= 7.X` (100% of iPad 1, 1.5% of iPad 2, 100% of iPhone 3GS, 8.3% of iPhone 4 and 100% of iPod Touch 4 ~= 0.1% of the ecosystem, although the iPhone 4 is barely 7 years old).
Secondly, we have the issue of ios's bricky situation. As they have very strenouos limits as to what can and can't be used in background, and the notion of a background service is foreign to them, we can't have our app run as a background service like for Android. The rest of the app would work, just not the core part that transmits from point A to point B.
Secondly, iOS has very strenuous limits as to what can and can't be used in background, and the notion of a background service is foreign in a consumer environment, we can't have our app run as a background service like for Android. The rest of the app would work, just not the core part that transmits from point A to point B.
Another solution would be to add a counter to the firmware, store everything in a file, and then do a `sync` but that would imply more control on the hardware side.
Despite the development environment being a pain to work with, we can't even just distribute the app as a 3rd party, as Apple doesn't allow that (although Europe is throwing them judicial flak for it).
Despite the development environment being complex, we can't even just distribute the app as a 3rd party, as Apple doesn't allow that (Europe is challenging these decisions legally).
TestFlight is not a "viable" option, only allows 10000 beta testers and required the guarantee of it being beta (no production stuff).
TestFlight is not a "viable" option, only allows 10000 beta testers and requires the guarantee of it being beta (no production stuff), and has the same strenuous limits as the AppStore.
Will require discussion obviously.
This will require discussion obviously.
Current idea is to use a enterprise app profile and to automate the install via batch script / iTunes.
Current idea is to use a enterprise app profile and to automate the install via a batch script / iTunes.
### [0.0.2] Resources
......@@ -70,7 +88,7 @@ Current idea is to use a enterprise app profile and to automate the install via
- [Platform Channels](https://flutter.dev/docs/development/platform-integration/platform-channels?tab=ios-channel-swift-tab) \[[Code](https://github.com/flutter/flutter/tree/master/examples/platform_channel_swift)\]
- [Networking in the background](https://flutter.dev/docs/cookbook/networking/background-parsing)
- [Singletons](https://medium.com/flutter-community/flutter-design-patterns-1-singleton-437f04e923ce)
- [Streams Channel](https://pub.dev/packages/streams_channel)
- [Streams Channel](https://pub.de1v/packages/streams_channel)
- [More Channels](https://programming.vip/docs/flutter-learning-notes-29-how-flutter-communicates-with-native.html)
- [More Channels - SO](https://stackoverflow.com/questions/56170451/what-is-the-difference-between-methodchannel-eventchannel-basicmessagechannel)
- [Gist with multiple Flutter projects](https://solido.github.io/awesome-flutter/)
......
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<name>android</name>
<comment>Project android created by Buildship.</comment>
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</projects>
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connection.project.dir=
eclipse.preferences.version=1
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<classpathentry kind="con" path="org.eclipse.jdt.launching.JRE_CONTAINER/org.eclipse.jdt.internal.debug.ui.launcher.StandardVMType/JavaSE-1.8/"/>
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<classpathentry kind="output" path="bin/default"/>
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<?xml version="1.0" encoding="UTF-8"?>
<projectDescription>
<name>app</name>
<comment>Project app created by Buildship.</comment>
<projects>
</projects>
<buildSpec>
<buildCommand>
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<arguments>
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eclipse.preferences.version=1
org.eclipse.jdt.core.compiler.codegen.targetPlatform=1.8
org.eclipse.jdt.core.compiler.compliance=1.8
org.eclipse.jdt.core.compiler.source=1.8
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.logair.logair_application"
minSdkVersion 16
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test:runner:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.logair.logair_application">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.logair.logair_application">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="logair_application"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<!-- Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame. -->
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
package com.logair.logair_application
import androidx.annotation.NonNull;
import io.flutter.embedding.android.FlutterActivity
import io.flutter.embedding.engine.FlutterEngine
import io.flutter.plugins.GeneratedPluginRegistrant
class MainActivity: FlutterActivity() {
override fun configureFlutterEngine(@NonNull flutterEngine: FlutterEngine) {
GeneratedPluginRegistrant.registerWith(flutterEngine);
}
}
<?xml version="1.0" encoding="utf-8"?>
<!-- Modify this file to customize your launch splash screen -->
<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
<item android:drawable="@android:color/white" />
<!-- You can insert your own image assets here -->
<!-- <item>
<bitmap
android:gravity="center"
android:src="@mipmap/launch_image" />
</item> -->
</layer-list>
<?xml version="1.0" encoding="utf-8"?>
<resources>
<!-- Theme applied to the Android Window while the process is starting -->
<style name="LaunchTheme" parent="@android:style/Theme.Black.NoTitleBar">
<!-- Show a splash screen on the activity. Automatically removed when
Flutter draws its first frame -->
<item name="android:windowBackground">@drawable/launch_background</item>
</style>
<!-- Theme applied to the Android Window as soon as the process has started.
This theme determines the color of the Android Window while your
Flutter UI initializes, as well as behind your Flutter UI while its
running.
This Theme is only used starting with V2 of Flutter's Android embedding. -->
<style name="NormalTheme" parent="@android:style/Theme.Black.NoTitleBar">
<item name="android:windowBackground">@android:color/white</item>
</style>
</resources>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.logair.logair_application">
<!-- Flutter needs it to communicate with the running application
to allow setting breakpoints, to provide hot reload, etc.
-->
<uses-permission android:name="android.permission.INTERNET"/>
</manifest>
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
applicationId "com.logair.logair_application"
minSdkVersion 19
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
testInstrumentationRunner "androidx.test.runner.AndroidJUnitRunner"
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.3.0-M2'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test:runner:1.1.1'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
}
def localProperties = new Properties()
def localPropertiesFile = rootProject.file('local.properties')
if (localPropertiesFile.exists()) {
localPropertiesFile.withReader('UTF-8') { reader ->
localProperties.load(reader)
}
}
def flutterRoot = localProperties.getProperty('flutter.sdk')
if (flutterRoot == null) {
throw new GradleException("Flutter SDK not found. Define location with flutter.sdk in the local.properties file.")
}
def flutterVersionCode = localProperties.getProperty('flutter.versionCode')
if (flutterVersionCode == null) {
flutterVersionCode = '1'
}
def flutterVersionName = localProperties.getProperty('flutter.versionName')
if (flutterVersionName == null) {
flutterVersionName = '1.0'
}
apply plugin: 'com.android.application'
apply plugin: 'kotlin-android'
apply plugin: 'kotlin-android-extensions'
apply from: "$flutterRoot/packages/flutter_tools/gradle/flutter.gradle"
android {
compileSdkVersion 28
sourceSets {
main.java.srcDirs += 'src/main/kotlin'
}
lintOptions {
disable 'InvalidPackage'
}
defaultConfig {
// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
applicationId "com.logair.logair_application"
minSdkVersion 19
targetSdkVersion 28
versionCode flutterVersionCode.toInteger()
versionName flutterVersionName
}
buildscript {
ext.kotlin_version = '1.3.50'
repositories {
google()
jcenter()
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
}
}
buildTypes {
release {
// TODO: Add your own signing config for the release build.
// Signing with the debug keys for now, so `flutter run --release` works.
signingConfig signingConfigs.debug
}
}
}
flutter {
source '../..'
}
dependencies {
implementation "org.jetbrains.kotlin:kotlin-stdlib-jdk7:$kotlin_version"
implementation 'org.jetbrains.kotlinx:kotlinx-coroutines-android:1.3.0-M2'
testImplementation 'junit:junit:4.12'
androidTestImplementation 'androidx.test:runner:1.2.0'
androidTestImplementation 'androidx.test.espresso:espresso-core:3.2.0'
}
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.logair.logair_application"
xmlns:tools="http://schemas.android.com/tools">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<uses-permission android:name="android.permission.WAKE_LOCK" />
<uses-permission android:name="android.permission.FOREGROUND_SERVICE" />
<uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
<uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
<application
android:name="io.flutter.app.FlutterApplication"
android:label="logair_application"
android:icon="@mipmap/ic_launcher"
tools:replace="android:label">
<service
android:name=".WakeService"
android:enabled="true"
android:exported="false">
</service>
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<!-- Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame. -->
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
<manifest xmlns:android="http://schemas.android.com/apk/res/android"
package="com.logair.logair_application">
<!-- io.flutter.app.FlutterApplication is an android.app.Application that
calls FlutterMain.startInitialization(this); in its onCreate method.
In most cases you can leave this as-is, but you if you want to provide
additional functionality it is fine to subclass or reimplement
FlutterApplication and put your custom class here. -->
<application
android:name="io.flutter.app.FlutterApplication"
android:label="logair_application"
android:icon="@mipmap/ic_launcher">
<activity
android:name=".MainActivity"
android:launchMode="singleTop"
android:theme="@style/LaunchTheme"
android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
android:hardwareAccelerated="true"
android:windowSoftInputMode="adjustResize">
<!-- Specifies an Android theme to apply to this Activity as soon as
the Android process has started. This theme is visible to the user
while the Flutter UI initializes. After that, this theme continues
to determine the Window background behind the Flutter UI. -->
<meta-data
android:name="io.flutter.embedding.android.NormalTheme"
android:resource="@style/NormalTheme"
/>
<!-- Displays an Android View that continues showing the launch screen
Drawable until Flutter paints its first frame, then this splash
screen fades out. A splash screen is useful to avoid any visual
gap between the end of Android's launch screen and the painting of
Flutter's first frame. -->
<meta-data
android:name="io.flutter.embedding.android.SplashScreenDrawable"
android:resource="@drawable/launch_background"
/>
<intent-filter>
<action android:name="android.intent.action.MAIN"/>
<category android:name="android.intent.category.LAUNCHER"/>
</intent-filter>
</activity>
<!-- Don't delete the meta-data below.
This is used by the Flutter tool to generate GeneratedPluginRegistrant.java -->
<meta-data
android:name="flutterEmbedding"
android:value="2" />
</application>
</manifest>
......@@ -6,9 +6,8 @@ buildscript {
}
dependencies {
classpath 'com.android.tools.build:gradle:3.5.2'
classpath 'com.android.tools.build:gradle:3.5.0'
classpath "org.jetbrains.kotlin:kotlin-gradle-plugin:$kotlin_version"
classpath "org.jetbrains.kotlin:kotlin-android-extensions:$kotlin_version"
}
}
......@@ -28,5 +27,5 @@ subprojects {
}
task clean(type: Delete) {
delete rootProject.buildDir
delete rootProject.buildDir
}
org.gradle.jvmargs=-Xmx1536M
android.enableR8=true
android.useAndroidX=true
android.enableJetifier=true
org.gradle.jvmargs=-Xmx1536M
android.enableR8=true
android.useAndroidX=true
android.enableJetifier=true
include ':app'
def flutterProjectRoot = rootProject.projectDir.parentFile.toPath()
def plugins = new Properties()
def pluginsFile = new File(flutterProjectRoot.toFile(), '.flutter-plugins'